Ciro Continisio 🔜 GDC on Twitter: "Very satisfied with how my "Zelda BotW toon shader" is coming out. All based on ShaderGraph. I implemented the stepped shading, hard or brush-strokes specularity, emission
GitHub - IronWarrior/UnityToonShader: Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
Rim Lighting | 3D Game Shaders For Beginners
How can I make rim lighting appear in front of everything? - Unity Answers
Toon Shader Using Unity - Graphics and GPU Programming - Tutorials - GameDev.net
Surface Shaders for the Recently Deceased
A Useful Unity Rim Light Shader – Brim Of Obscurity
Cel-shading in Shader Graph and URP
Beginner's Guide to Shader Forge – Pirate Ferret.com
Rim Lighting | Unity Material Shaders
Community Forum • View topic - How to exactly control Fresnel colours